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Re: [DL] icq



Actually, back at one of the cons, I think it was origins, I was talking to the
folks at grip, and they were gonna put a chip module into it so you could play
deadlands.  Cool thing about Grip is that the player version is free, and they
already have the poker decks built into the system.  Check it out at
http://www.RPGrealms.com, and let me know if anyone decides to run a game on it,
I'd be interesting in trying it out.

--Dirk

Dan Davenport wrote:

> John wrote:
> >
> > rit@zwallet.com wrote:
> >
> > >> anyone running an icq game?
> > >
> > I have run an ICQ campaign a year or so ago.  We did it using the chat
> > feature on the application itself (not the web based groups). And It was
> > actually kind of easy, because I marshalled from ohio, and the other 3
> > players lived on the same floor in a dorm room out in iowa. We only had to
> > use 2 connections (them being on ethernet, and me on my dialup). It worked
> > rather well.  It went on about once, sometimes twice a week for a few hours,
> > and the campaign went on about 3-4 months.  I would do it again, if like
> > others, the timing was right, and I wasn't so terribly busy.  Just thought
> > I'd through in my .02
>
> I've run Star Wars, Call of Cthulhu, and Elric! over ICQ, but not
> Deadlands. I can't _imagine_ handling all the dice, chips, and cards
> like that. How'd you manage it? :)
>
> (And BTW, has anyone had any trouble with the mailing list "eating"
> their posts today? I wrote one in response to the Cabbala post that
> still hasn't shown up.)
>
> Dan Davenport
>
> --
> "Beware the inveterate punster, Doyle, it's a sure sign of brewing
> mental disturbance." -- Jack Sparks (to Arthur Conan Doyle), _The List
> of 7_
>
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