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RE: [DL] Fannin' and Shootin': Auto -- house rule
Having fired automatic weapons myself, I know for a
fact that firing full auto has pretty much nothing to
do with skill. Its mainly about being strong enough to
keep the weapon under enough control so the barrel is
aimed more or less in the direction of your target.
Most times, the only situation where having any kind
of firing skill matters is the first shot (the one you
CAN aim with). After that, the kicking of the
chattering weapon will tend to pull the barrel up and
to the right (or left is you are holding it
left-handed). Tripods, bipods and such help compensate
for this.
In the end this is the house-rule I've used in both WW
and HOE games (as inspired by Mike and Dave, who were
inspired by Milliniums End ... I think).
The Player announces how many rounds they are going to
fire in full auto. They then roll their (Shootin':
whatever or Dexterity + Firearms) for the FIRST shot
only. Regardless of whether that shot hits or not they
scoop up a number of d6s equal to the number of
bullets they fired minus one (the first shot). The
number of d6s they roll can NOT be higher than their
(strength die type / Strength + Firearms). If the
number is higher then those extra d6s are considered
automatic misses. Roll the d6s. Each 6 hits the
target. Anything else misses. Take all of the missed
shots (the actual dice) and roll them again for any
bystanders or other targets (other enemies, posse
members in close combat, etc.) until all the shots
have hit something or there is nothing left to
concievably hit.
Example: Frank is up against two muties who are
charging across the street at him. Like the ammo
wasting moron he is, he opens up with the MP-5 he
salvaged back in California. He elects to fire 10
shots with his first action. He rolls his Shootin':
Automatics and scores a hit (yay!) Now he has nine
more shots flying out of the barrel. He scoops up 9d6
and compairs his Strength die type ... a d6. Oops, He
discards3 of those dice leaving him with 6d6. He rolls
... 1, 3, 3, 5, 6, 6. Hot damn, two more shots hit the
first target. Damage is figured on those three shots.
Now, the missed shots. 7d6 are rolled for the second
mutie who is kinda behind the first. 4, 5, 2, 2, 1, 6,
3. One hits him, damge is figured. Moving on, there
are still 6 bullets that haven't hit anything. Looky!
There's a couple of geriatric survivalists across the
road. The first in line is an old lady in a wheelchair
(with mounted Devastator-9 Infantry Cannon). Scoop up
the 6d6 and roll. 2, 4, 6, 6, 6, 6 ... Uh oh, old lady
Magoo just got peppered with 4 of the stray rounds.
Mr. Magoo isn't gonna be happy about that, but he's
next in line. Lets see ... 2d6 ... 1, 6, he gets to
soak up some lead too! How romantic. There aren't any
more targets in the spray area so the last bullet gets
to go flying off into the wild blue yonder ...
whereever that is.
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