Thanks all for the answers. I took dynamite for example because one of my players found out how powerful it can be. But his blessed character has no demolition aptitude. Yet of course, he already got himself a bunch of sticks. He doesn't have bad luck either, but with 1d10 in demolition he won't need that.
Bertrand
(have to reread the massive damage rules too)
-----Message d'origine-----
De: Jeff Yates [mailto:jyates@poboxes.com]
Date: mardi 3 octobre 2000 13:55
À: deadlands@gamerz.net
Objet: Re: [DL] goin bust
And if it is a demolitions check, then the poor sod might be in a world of
hurt. Sounds like my posse... Hope your character doesn't have the Bad
Luck hinderance like my posse (OK, so one of the other PCs is Jinxed - same
effect for the Mexican under the train whose own cigar just accidentally lit
the fuse he was working on. I go thru a lot of trains and posse members).
Jeff
Marhal for the Dynomite Gang - members wanted