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Re: [DL] 2-Gun Kid



--- rs95065@weir.co.uk wrote:
> Allan Seyberth wrote
> 
> I'm considering making some changes to DA pistols to
> prevent 
> this excessive rolling.

It's amazing how this list and the Deadlands Forum
seems to have the same questions raised at the same
time.  Anyway, to steal John Goff's thunder, here's a
response he made to a similar question:

"Officially, no. However... 

Here's how we've taken to doing it--and it's likely to
become an optional (or maybe even "official") rule
shortly. 

We found ROF 2 weapons, since they don't fire "burst"
are actually statistically better than ROF 3 weapons
(slow automatics). It's much easier to make two rolls
against Fair TNs than to get a raise (or two!) on a
Fair TN with a single roll. 

What we're going with is basically making ROF 2
weapons work the same as ROF 3 weapons. IOW, if you
fire two shots, you need a hit and a raise to get both
to hit. If you only get a hit, the second round
misses. Roll hit location separately for both. You can
make a called shot on the first of the two rounds, but
(for now) the second is a random roll. 

The main difference, and it is an advantage, between
an ROF 2 and a weapon with a faster rate of fire is
the ROF 2 weapon can fire only a single shot if the
user chooses. Higher ROF weapons _must_ fire in bursts
of 3. 

Just an option,
John Goff"

> 
> 1) One roll for both bullets from the gun, with a
> raise to hit 
> with the second bullet (as per gattling pistols). 
> However the 
> second bullet automatically hits the same location
> as the first, 
> and it adds extra dice to the first bullets damage
> roll to cover 
> for the second bullet (say you add the damage for
> the bullet less 
> one dice), i.e. Jack hits a guy on the head, with
> both bullets, he 
> rolls 3d6 (for first bullet) + 2D6 (for second
> bullet) + 2D6 (for the 
> head shot) doing 7D6 in total.  
> 
> I haven't thought this through fully yet: it is less
> effective 
> for called shots, but more effective against armour,
> (counting 
> armour effects twice makes it more of a mathematical
> problem rather 
> than a quick resolution method)


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