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Re: [DL] Dynomite questions.
coburn@sympatico.ca wrote:
>on 8/28/00 12:17 PM, Jeff Yates at jyates@poboxes.com wrote:
>> Hey listers, I would like to hear how the other Marshals out there handle
>> these things. I've got my own ideas, but it'd be educational to find
out how
>> others have done it.
>> 1) My posse is in the process of trying to kill a couple Rattlers. As a
>> group, they've never had much luck with explosions -- many a hombre found
>> himself under Boot Hill after dynomite or flamethrower tanks blew up.
Despite
>> this, they quickly took possession of a large crate of 30 sticks to use
>> against the Rattlers. And managed to set them all off at once. The
plan was
>> good, except they weren't quite far enough away. They survived, but
barely!
>> Now the questions: what do your posses use as the burst radius (5 or 10
>> yards, I use both, depending on how much 'shrapnel' is available), do
you use
>> the 10d20 max damage (I didn't cuz I didn't remember it, not having that
many
>> sticks in one place before), and do any of you place a maximum overall
burst
>> diameter (damage stops x yards out, even if there are enough dice to
continue
>> the burst radius reduction)?
>You know Jeff, it's posts like this that just make my day.
>We have never really had too much to do with explosives in my game, but a
>new player's character has an unhealthy fascination for things that go
>'boom!' and lacks the common sense gawd gave a goat, so I'm sure things are
>going to get more interesting in our neck of the woods.
Reminds me of a favorite couple of villains of mine ...
*KABOOM!*
"AAAAAAAAAAAAAAAHHHH!"
*PLOP*
"What in tarnation -- aw, dangit, Junior, you landed in my breakfast cereal
again!"
"Sorry, Paw."
"Well, c'mon, let's get ya back together again. I've half a mind to stitch
your head on backwards this time just ta teach ya a lesson ..."
--
R. Serena Wakefield (raistw@gate.net)
Visit Serena's Roleplaying Dojo: http://welcome.to/serenasdojo/
Reserve Seeker, Ravenclaw House championship quidditch team '87