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[DL] Rattler questions, Sinnin' questions, Dynomite questions.
Hey listers, I would
like to hear how the other Marshals out there handle these things. I've
got my own ideas, but it'd be educational to find out how others have done
it.
This might involve
some spoilers (esp in any responses) so players git! Go 'head, move
along...
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1) My posse is
in the process of trying to kill a couple Rattlers. As a group, they've
never had much luck with explosions -- many a hombre found himself under Boot
Hill after dynomite or flamethrower tanks blew up. Despite this, they
quickly took possession of a large crate of 30 sticks to use against the
Rattlers. And managed to set them all off at once. The plan was
good, except they weren't quite far enough away. They survived, but
barely! Now the questions: what do your posses use as the burst
radius (5 or 10 yards, I use both, depending on how much 'shrapnel' is
available), do you use the 10d20 max damage (I didn't cuz I didn't remember it,
not having that many sticks in one place before), and do any of you place a
maximum overall burst diameter (damage stops x yards out, even if there are
enough dice to continue the burst radius reduction)?
2) Do you find
Rattlers are just not as deadly as they could be? Their fightin' skills
are poor. Yeah, if it hits it does lots of damage, but the hits are few
and far between. And how many hit locations do they have, and how many are
deadly? I judged that head and gizzards hits do no extra damage
(earthworms have no real vital organs...), but enough guts shots will kill
one. And I used the standard hit location chart to determine which wounds
were guts vs non-vital other places. And lastly, whats bigger, a Rattler
or a Maze Dragon? The size chart in both RVC and Marshal's Guide doesn't
jive with the creatures' descriptions.
3) How often can a
Blessed commit a major sin (or worse) before you just cut him off? I've
got a player that just can't keep from attacking outlaws. Not zombies,
mutants, or demons, but just law-breaking humans. And not just to wind
'em, but killed 'em dead. He makes his sinnin' checks, and so far has
dealt with the fact that he can't use his Blessed powers for a while, but
I'm guessing that eventually God just gives up on the viciuous git.
Replacing Blessed powers with Black Magic is the route I think I'm going to
take, but I was wondering how long other Marshals would give the guy to come
around?
If this is posted
somewhere already, please point me in the right location. I looked to
see if this stuff had been hashed out already, and didn't find anything.
Otherwise, I look forward to what other groups are doing with these
things!
Jeff "I just told
them where the flamethrower pack was, they ran over and shot at it"
Yates