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Re: [DL] Are We Doing It Correctly?
Sounds like either your NPC wasn't quite as powerful as you thought in
relation to the posse (harrowed powers aren't always a guarantee of success,
trust me on this *g*), or he just succumbed to really good dice rolls. That
kind of thing *does* happen, albeit rarely.
Actually, we've taken to not using Wind in our combats -it speeds things up
a bit- unless there's something that specifically causes only Wind damage
(like the Devil's Own Herd). That way if your villain has a more than decent
vigor, he shouldn't have any problems recovering from any pain and suffering
the heroes decide to inflict on him.
Also, that's why the Marshal gets Fate Chips: to negate wound levels in your
villains ;-)
JM2C,
Daphné
--
"I may be dead, but I'm still pretty."
-Buffy the Vampire Slayer
----------
>From: Seanchai <Seanchai@compuserve.com>
>To: "'INTERNET:deadlands@gamerz.net'" <deadlands@gamerz.net>
>Subject: [DL] Are We Doing It Correctly?
>Date: Tue, Aug 22, 2000, 7:20 PM
>
>
>
> We're new to Deadlands and after a recent combat are a bit concerned. I
> was the Marshal and had created an NPC which should not have had any
> problem getting away from the PCs. He could become mist, etc.. But when the
> PCs got in a fire fight with him, he was unable to even get an free action
> because one of the PCs went first and wounded him badly using open-ended
> rolls for damage. He was stunned and, using open-ended rolls for Wind, was
> heavily Winded. It got to the point where he needed four Aces in a row in
> order to have a hope of becoming unstunned. So the PCs killed him where he
> lay.
> Does that sound right? It seems quite...extreme.
>
> Seanchai
> "Civilization is a movement and not a condition, a voyage and not a
> harbor." - Arnold Toynbee
>
>
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