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Re: [DL] Combat streamlining
> When you subdivide the table into left and right, it becomes easier to
> adjust your aim (change the to hit roll) to hit the arm on
> the other side of the torso, then it is to hit the torso inbetween.
Ah, I see what you're saying.
Hmm.. I had not really thought of that before. I guess a possible fix (but
more complicated for everyone to remember) would be something like:
1-4 = legs (1,3 = left, 2,4 = right)
5-9 = Lower Guts
10 = Gizzards
11-12 = Left Arm
13-14 = Upper Guts
15-16 = Right Arm
17-19 = Upper Guts
20 = Head.
This way a raise lets a player choose which leg is hit (which is fair since
they're beside each other) or in the upper body move from an arm to the
torso (again, beside each other) but generally not across to the other arm
without several raises. In H2H combat, where the roll is always +2, you're
more likely to hit the opponents right arm than his left, which makes sense
since the right arm is more likely to be HIS weapon arm and thus the one
closer to you (swap them if opponent is left handed? *grin*).
Brian "What do you think?" Leybourne.
.-->
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Brian Leybourne
brian.leybourne@airnz.co.nz
bleybourne@hotmail.com
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