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Re: hit locations (was: [DL] only a little OT, or not even, really.)
At 08:38 AM 7/30/00 -0400, you wrote:
>> Admittedly, the system had no RPG side skills (or an RPG side to it at
>> all), but the combat was so detailed that you had to think real world
>> tactics.
>
>That's why they made the Living Steel RPG...
And your weapon's character sheet was still more important your
character's. :)
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html
Why did the chicken cross the road?
Wesley:
I'm not sure, but I can figure it out if I reroute these systems and
reconfigure the warp field and run a complete internal whootchacallit on
the computers and...
- References:
- [DL] only a little OT, or not even, really.
- Re: [DL] only a little OT, or not even, really.
- From: "Eric Young" <ecyoung@mediaone.net>
- Re: hit locations (was: [DL] only a little OT, or not even, really.)
- From: "Nick Zachariasen" <zacharin@pluto.dsu.edu>
- Re: hit locations (was: [DL] only a little OT, or not even, really.)
- From: "Eric Young" <ecyoung@mediaone.net>
- Re: hit locations (was: [DL] only a little OT, or not even, really.)
- From: Allan Seyberth <darious@darious.com>
- Re: hit locations (was: [DL] only a little OT, or not even, really.)
- From: "Eric Young" <ecyoung@mediaone.net>