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RE: [DL] Combat streamlining
>Well, I'm one of those types who thinks that not all combats among
>seemingly intelligent beings should go to the death,
That's my point. If players are too stupid to withdraw from a combat, then
they deserve to die. Getting winded won't solve this problem...
>Stun seems the more plyable (less rolling for the
>players and I can selectively decide whether to bother for the NPCs).
How is it less dice rolling?
Each time a PC gets wounded, you have to check for stun, and then check for
recovery each action?
Patrick