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Re: [DL] New high noon army lists



On Sat, 22 Jul 2000 21:24:51 -0700 "Ronald Conner" <ronald@teleport.com>
writes:
> I was browseing the new army list as an adendum to my last post about 
> boxed sets.  Just to figure how many more figs I need to complete my
army 
> at 500 points.
> 
> I ran into the interesting difference in the costs on heroes.  My 
> old Mad scientist cards from the boxed set say 70 cost and 70 bounty.
> 
> The new dr. pyro who has almost the same stats, well ok they are 
> almost totally different but it has the same effect. is only 20 cost
and 20 
> bounty.
> What gives... now my automatons outclass my heroes by a factor of 
> 75.  This may be more real world but I would at least like and
explanation as 
> to the reasoning behind the changes.  Not haveing really had much time
to 
> play the game I'm not aware of the real flaws that high noon fixed.

The lower cost is due to the fact that heroes only have one action now,
and that you can't make your own anymore.  Back when my group was making
their own heroes, 50-70 points was well worth it, because we were
reasonably sure we could get at least a d10 into Vigor.  Now that we're
stuck using the published heroes, 25-45 is much more appropriate because
they tend to die off a lot faster than before.  The new heroes are
definitely less cinematic; we used to have heroes take about 20 shots
before dropping.  That, and my Demolitionist hero had a tendency to drop
dynamite at his feet whenever he got charged by a posse of walkin'
dead...
With the changes made to heroes now, I would consider scrapping the
concept of single troops completely.  Sawbones, Pyromasters, and
Muckrakers would become heroes instead of normal figures, with little
change to the way the rules apply to them.  They'd have the Critical Hit
chart on their side, but with low Vigors, it wouldn't matter much anyway.

> Anyway back to my real post...here is the decent wasatch 500 army 
> that would make a good start for just about anybody.
> 
> 1 posse automatons 150pts
> 2 Mad Scientist heroes 20pts each
> 2 x-squads 60pts each
>  1 squad clockwork turantulas 60 pts
> 1 squad gunmen 50 pts
> 2 six pound cannon 40pts each
> total 500 pts, 33 total models
> I'd add my velcopede but I don't have the derailed book right now.

The only thing I'd change is to get either more or less Tarantulas.  One
posse of any hand-to-hand troop is going to get butchered early on.  The
Spiders have the advantage of being fearless, though, so they don't have
the same problem that Tongs, Ronin, Devil Bats or Wolves do (if you're
being charged by multiple posses of something, shoot out one member from
each one, and let Guts checks do the rest for you).  Either flood the
field with metal spiders or use the velocipede you've got.  Give jetpacks
to at least one of those x-squads and the Mad Scientists, and use them to
soften targets up for the Automatons.  Mount up those gunmen, and you'll
be beating Black River in the speed department.   And remember: move 10
inches, your opponent has -1 to hit you.

From Whom It May Concern,
Rich A Ranallo

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