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Re: [DL] first game
>1. Fate chips, other than for red jokers does anyone else hand them out in
>the middle of a game. I seemed to think that all fate chips were to be
>rewarded at the end of the adventure.
(blam)
>BTW the guy playing the prussian actually did light up a cigar and yes he
>did... the other thing... in Real. It was cool, I wanted to give him a fate
>chip on the spot for good use of his hinderances, instead I made a notion
>and awarded him at the end. Do you think i should have given him one right
>there?
That's EXACTLY what fate chips are for. Good roleplaying during the
adventure garnishes an immediate reward.
>2. To be a bastard or not to be a bastard? I've set up a town, even going
>so far to map out a portion of it on parchment, that has Six storylines
>running through the whole thing. One was let go and that's no problem. One
>storyline was for a single character and whoever she could talk into helping
>her, it was meant to take place over weeks ingame time. However she was
>spotted and I forced my hand. Long story short almost every player has left
>the town and gone over the mountains into Idaho to stalk a killer.
Not sure as to what the question is here. But - if the players want to go
off hunting a killer - let 'em. Save the other plotlines for later when/if
they return.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html
Why did the chicken cross the road?
Elvis Presley:
You aint nothin' but a chicken, crossin' all the roads!