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Re: [DL] hexes from a friend
My compliments -- these are very clever and my next huckster gambler will
pack a few of them
The "Bullet with the Teeth" is also effective for huckster/prestidigitators,
'cause a classic magic trick involved catching a bullet in the teeth
(volunteer marks bullet, volunteer shoots bullet at magician's face, bullet
is found between the teeth w. special mark -- or magician is dead)
Has anyone come up with Hexes directly related to the practice of stage
magic?
>From: "Nick Zachariasen" <zacharin@pluto.dsu.edu>
>Reply-To: deadlands@gamerz.net
>To: "Deadlands" <deadlands@gamerz.net>
>Subject: [DL] hexes from a friend
>Date: Thu, 29 Jun 2000 22:17:30 -0500
>
>Here are some gambling-themed (and two not) hexes my friend Ian came up
>with. As his Marshal, I advised him on some of them. Let us know what you
>think:
>
>
>Dice
>Trait: Spirit
>Hand: Pair
>Speed: 2
>Duration: Instant
>Range: 30 yards
>When this hex is cast , a pair of phantasmal dice appear in the caster's
>hand. The Huckster then rolls the dice at the chosen target. The number
>that comes up is the damage dealt. For every two hands above the minimum,
>the damage multiplier (base x1) goes up by one to a maximum of 2d6x4. The
>damage roll is a closed roll, so don't reroll Aces.
>If a 7 or 11 is rolled, roll again. If an 11 or 7 comes up on the
>following
>roll, the target is killed instantly unless a Hard (9) Vigor roll is made.
>Otherwise, if the roll is successful, roll damage as normal.
>
>Lead Grin
>Trait: Cognition
>Hand: Two Pair
>Speed: Vamoose!
>Duration: 1 round
>Range: Self
>This hex is used when the Huckster is facing a plug in the puss with hot
>lead. It allows the magician attempt to catch a bullet headed at her head
>or upper guts on an incredible (11) Nimbleness roll. Every two hands above
>the minimum grants a +1to the roll. A Royal Flush grants automatic
>success.
>
>Pennies from Heaven
>Trait: Knowledge
>Hand: Jacks
>Speed: 2
>Duration: Instant
>Range: 5 yards/level
>Money doesn't grow on trees, but you can make it fall from the sky with
>this
>hex. When cast, Pennies from Heaven causes a hailstorm of half-dollar
>coins
>to fall from the sky causing damage according to the caster's hand. The
>storm's area is equal to the hex's range.
>For damage, use the damage table of the Shard hex. If a Royal Flush is
>drawn, the damage is considered massive.
>
>Roulette
>Trait: Smarts
>Hand: Two Pair
>Speed: 2
>Duration: Special
>Range: Special
>(note: this hex is ****ed up- Ian admits this and takes responsibilitty for
>that fact)
>Hucksters sometimes seem to be able to control fate- the hex helps to
>confirm that speculation. On a successful casting this hex inverts the
>suit
>ranking of all remaining Action Cards for the remainder of combat. Hearts
>become Spades and Diamonds become Clubs and vice versa. This fate-warping
>force emanates from the caster in a 3-yard per hex level sphere.
>
>Hat Trick
>Trait: Smarts
>Hand: Ace
>Speed: 5 minutes
>Duration: 2 days/hex level
>Range: Self (hat)
>Hey, Rock, watch me pull a Jackalope out of my hat! This hex allows a
>huckster to hide objects weighing up to one pound and possessing
>dimsensions
>of up to one cubic foot per hex level in a hat. The object(s) can be held
>in the hat for up to 2 days per hex level. At the end of this period, if
>they haven't been removed, they are forcibly ejected from the hat. Any
>equipment (guns, gizmos, etc.) are subject to the Mishap table in Smith and
>Robards to determine the condition of the item. If the Huckster goes bust
>on the roll, in addition to Backlash, a roll must be made on the Mishap
>table in Smith and Robards.
>
>Stud
>Trait: Spirit
>Hand: Jacks
>Speed: 1
>Duration: Special
>Range: Touch
>No, this is not what you might think. The Stud hex allows a Huckster or
>Mad
>Scientist to discard and redraw up to 3 cards, based on hand, to their draw
>to cast a hex or build a gizmo. This hex cannot be used to add power to a
>successive Stud hex. Backlash/Dementia effects on a Stud-influenced hex or
>gizmo are made at a +4 to the roll. This lasts until the next hex is cast
>or the gizmo is built.
> Hand drawn Cards
> -------------------------
> Jacks 1
> Three of a Kind 2
> Straight 3
>
>
>Well, what do the lot of you think of these? He wanted double-backlash on
>Stud rather than a +4, but I thought that was a bit harsh. However, I
>think
>Goff may sympathize with him :) .
>
>Nick "and I quote, 'opinions are welcome, as long as you don't play
>crotch-soccer with them'" Zachariasen
>
>
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>
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