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Re: [DL] CALLING ALL MARSHALL Need some help!
--- Dirk <darklord@dark-sky.net> wrote:
> Hey all, looking for a little help here. In
> preparation for an
> adventure I am getting ready to run, my posse will
> be traveling to
> anywhere between 5 - 25 towns... this is where I
> need some help. I am
> looking for NPC descriptions of towns folk. I'm not
> looking for stats
> for all the towns folk just descriptions of them and
> their rolls in
> town, and maybe a bit on their mannerisms. I'm
> looking for priests,
> bartenders, sheriffs, marshals, serving girls...
> anything you've got
> will be a great help, 25 towns is a lot to come up
> with and the time is
> fast approaching when I will need them.
>
Sounds like a lot of towns. Here's a quick house rule
that should be helpful:
When applying social rolls to a large group, keep the
appropriate bonuses and penalties. When applying a
social roll against a specific individual roll a d6
for each edge or hindrance. On a 1,2 or 3 keep the
bonus/penalty as is. On a 4, or 5 ignore the
particular edge or hindrance. The target is
indifferent to its effects. On a roll of a 6 reverse
the effect of the bonus/penalty. The target is
sympathetic to a hindrance or annoyed by the edge.
That's the quick method for dealing with improvised
towns folk. The more laborous method would be to roll
a d6 and a d10 and consult the following chart once.
The particular townsfolk has whatever edge or
hindrance that chart gives, and this becomes their
major identifying factor.
1)
1 Ailen 2 Bad Ears
3 Bad Eyes 4 Big Un
5 Curious 6 Ferner
7 Greedy 8 Habit
9 Hankerin 10 Illiterate
2)
1 Intolerance 2 Lame
3 Mean As A Rattler 4 One Armed Bandit
5 Pacifist 6 Scrawny
7 Squeamish 8 Tinhorn
9 Ugly As Sin 10 Yeller
3)
1 Big Mouth 2 Cautious
3 Clueless 4 Doubting Thomas
5 Geezer 6 High Falutin
7 Law O' The West 8 Lyin' Eyes
9 Randy 10 Slowpoke
4)
1 Big Ears 2 Brave
3 Dinero 4 Gift of Gab
5 Keen 6 Purty
7 Renown 8 Sense O' Direction
9 "The Stare" 10 Two Fisted
5)
1 "The Voice" 2 Brawny
3 Eagle Eyes 4 Fleet Footed
5 Level Headed 6 Nerves of Steel
7 Seen The Elephant 8 Gallows Humor
9 Sand 10 Honorable
6)
1 Impulsive 2 Squeaky
3 Tuckered 4 Outlaw
5 Superstitious 6 Self Righteous
7 Poverty 8 Knack
9 Weird Background 10 Veteran of the Weird West
If you only use one town I'd also recommend 1d4 Unique
folks. For 2-3 towns, make is 1d4-1 Unique folks, and
for anything greated 1d4-2 Unique folks. For each
Unique folk draw a card. A Club means roll twice
above. A Diamond means roll three times above. A
Heart means roll four times above. A Spade means roll
five times above. Jokers are a special case. Draw
again and apply a supernatural or unusual twist to
that card (subject is harrowed, or linked to weirdness
some other way). Now take the value of the card to
determine each unique person's occupation:
2 - Farmer (wheat, cotton, corn) w/joker - grows
supernatural crop like Jimsen Weed
3 - Hunter (fur trappers, fishermen, buffalo hunters)
w/joker - hunts Mojave Rattlers or Jackalopes
4 - Rancher (cattle, sheep, horses) w/joker - raises
abominations (mutant chickens?)
5 - Miner (ore, coal, silver, gold, bauxite) w/joker -
mines ghost rock
6 - Resource gatherer (lumber, stone, clay) w/joker -
collects petrified wood
7 - Religious (priest, nun, rabbi) w/joker - is
blessed
8 - Military (soldier) w/joker - is harrowed
9 - Entertainment (soiled dove, actor, gambler, bar
tender) w/joker - is huckster
10 - Trade items (runs general store, salesman)
w/joker - alchemist snake oil salesman
Jack - Works in service industry (runs hotel, or
restaurant, teacher, librarian, county clerk) w/joker
- is shaman
Queen - Artist (glass blower, blacksmith, gun smith)
w/joker - is Mad Scientist
King - Finance (banker, stock broker, loan/lien
officer, property assessor) w/joker - is black
magician
Ace - Law (judges, sheriff, lawyers) w/joker - is
hexslinger
Ok, so I wimped out on thinking up creative joker
choices and giving any semblence of reason to the
edge/hindrance table. A better edge/hindrance table
would be balanced (there are more hindrances in mine
than edges), and each catagory would have a theme
(emotions, physical, mental, etc). This is all just a
quicky method though for creating improv people. Hope
it helps.
Tomorrow I should have another table for you (which I
used to base the career table on) to help flush out
those random towns some more.
-Munch "The king of useless tables" Wolf
BTW, don't forget to check out the Fear Effects table
at
http://freespace.virgin.net/max.trebilcock/deadlands/ddindex.htm
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