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[DL] Fw: Sensory Gifts



Here is a submission from one of my posse members, any comments/suggestions
on the following would be much appreciated.

Cheers,  Chris


> Hiya,
>
> I was thinking of a series of Gifts, each of which, individually, augments
a
> single sense, but, in conjunction, they all work together (though at a
> lesser total bonus).
>
> These are the Gifts I have come up with at this point in time;
> Eyes of the Cat + 2 to Negate Darkness, Lessened Effect of
> Flashes/Bright Lights.
> Ears of the Bat + 2 to Negate Darkness, Ultrasonic Hearing.
> Nose of the Wolf + 2 to Negate Darkness, Ability to Identify & Track
> by Scent.
> Taste of the Shark + 2 to Negate Darkness, Minor Ability to Detect
> Electricity.
> Pits of the Viper * + 2 to Negate Darkness, Enables the Detection of
> Heat.
> Eyes of the Eagle + 2 to Negate Range Penalties, + 1 to Notice Moving
> Targets.
>
> * These are heat sensitive 'pits' similar to those possessed by so called
> 'pit vipers' which enable the Blessed to detect heat sources.   If the
> Blessed is willing to accept the 'Ugly as Sin' Hindrance (with no points
> bonus), the bonus is + 3, but the Blessed will have two rather unsightly
> holes in their head...
>
> The Pits of the Viper Gift will always Negate two points of Darkness
> penalties (even when used in conjunction with other Gifts), though it will
> not detect any creature, varmint or abomination which is at room or
ambient
> temperature (such as Harrowed characters, zombies, tumble weeds, etc.)
>
> These are the bonuses each Gift offers towards negating the various
> penalties, _on its own_.   Combined, only the dominant sense (usually
> eyesight) gets the full bonus, or if the character had been blinded, then
> Hearing (as the second most used sense of humans) would be considered
> dominant.
>
> All other relevant or applicable Gifts give half the usual bonus.   So, a
> character with Eyes of the Cat, Nose of the Wolf, Taste of the Shark and
> Eyes of the Eagle would receive + 4 to Negate Darkness Penalties, + 2 to
> Negate Range Penalties and + 1 to Notice a Moving Target.   The Eyes of
the
> Eagle Gift doesn't add to the Negate Darkness, as it is specifically for
> reducing range penalties.
>
> I have set the bonuses for these Gifts at +2 as that seems to be the
> 'standard' bonus or benefit offered by the official Gifts listed in the
Fire
> & Brimstone book.
>