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Re: [DL] Rules for familiars?
All in all, I liked them.
The one I would be most concerned about was probably Spell Racking. A good
power-gamer (the ones most likely to take this power <g>) would stack this
to his advantage so fast the Marshal's head would spin...
After that, came the Fate Chip power--but only when it can exchange them
with the huckster. Unless the Marshal controls this, you've got a Bounty
Point generator...
Other than that, I saw no major problems.
John