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Re: [DL] Alternate methods of character generation?
>However, I'm wondering if anyone has developed a non-random method for
>obtaining Traits and Trait Levels. IMHO, I think characters are hit a
>bit too hard when a player pulls a duece (or two). However, if you
>allow players to pull as many 12 card combinations as they want until
>they find one they're happy with, you're essentially providing an
>imbalanced (in favor of the player) non-random system.
What I do is, if the player is unhappy with their card draw, I allow them
to take 2d12, 4d10, 2d10, 3d8, 1d8, 4d6, 3d6, 3d6, 2d6, 2d6 for stats. No
mysterious pasts.
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/deadlands/index.html
My freshly made cross, my freshly dug grave,
I'm still a man but no longer a slave.
Scarf Jones, The Railway of Death. (Burma-Thailand railroad, WWII)
Why did the chicken cross the road?
George Orwell:
Because Big Brother was watching to make sure that it did cross the road,
although in its heart, the chicken never did.