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Re: [DL] New Hex -Opinions? Goff?
--- Scott Lufkin <Scott.Lufkin@TELETHINKING.COM>
wrote: > Here is a hex a member of my posse (who
doesn't have
> access to this list
> serv any longer) wanted me to post so the community
> could offer up some
> input, what do you all think?
>
> ***************************************
> Doc Johnson's Guide to Cards
>
> Cardsharp
>
> Trait: Spirit
> Hand: Ace
> Duration: 1 round/hex level
> Range: 1 deck of cards
>
> When this hex is cast the huckster causes a deck of
> playing cards to turn
> into razor sharp throwing weapons. The huckster
> must have at least 1 point
> in throwin' unbalanced in order to use this hex.
> The damage for each card
> is 1d6. In addition each card is AP: 1 . The hand
> that is drawn determines
> the number of cards effected by this hex as follows:
>
> Hand #of cards created
>
> Ace 1
> Pair 2
> Two Pair 3
> Three of a Kind 4
> Straight 5
>
> *****************************************
Take a look at this, left over from Law Dogs:-
Dead Mans Card
Trait: Knowledge
Hand: Ace
Speed: 1
Duration: Instant
Range: Self
This hex gives new meaning to the term "card sharp."
It turns an ordinary playing card into a razor-sharp
weapon which the Hexslinger can throw at any opponent.
The Hexslinger uses his throwin': knife Aptitude (or
Deftness, if he doesn't know that skill) to determine
whether he hits his target. The damage done depends on
the hand:
Hand Damage
Ace 1d4
Jacks 1d6
Two pairs 1d8
Three/kind 1d10
Straight 1d12
Flush 1d20
=====
So now let us sing of what remains
There will be stillness in our hearts
There will be sweetness in our lives
By and by...
--
Steve Wallace
www.geocities.com/ceesrw
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