[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[DL] The Munchkin Harrowed
Harrowed never kill themselves. And if the player is a "munchkin" ie too
powerful, then all the better for the manitou! When he gets control hes
nearly unstoppable! After the Harrowed PC offs a couple of posse members
maybe the rest of the posse will decided they've had enough of him.
Try this plan. Make a big, combat heavy session. After all the characters
have spent most of their chips preventing wounds and the like make sure you
have a couple of chips left over. Make sure to have at least a white and a
blue/red. Explain not preventing all the wounds on the enemies as something
to the effect "Im just trying to give you a chance, maybe I made this fight
too tough." Then when the posse finally wins. Take control with your white
chip (or higher if you can pull it). Have the basically unhurt Harrowed turn
on the rest of the posse (Im assuming there is one?) When the player makes
his opposed Spirit check, if is going to win start tossing in your reds and
blues till you win. Now he has to just sit back and watch his uber-character
in your hands. Start killing the rest of the posse. Even if they do manage to
put him down without killing him (5 pt wound to the guts,etc), they might not
like having one posse member with so much power who is so unstable. Now your
problem with a super character is the posse's problem. All you ever have to
do is hold a couple of chips and they'll start sweatin.
Remeber Harrowed are tough, but they have the worst weakness there is.
They're YOUR character too. Dont forget the price or else they get out of
control.