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Re: [DL] The Dead of Night
"R.M. Dukes" wrote:
> Howdy all! It's been a year or more since I last ran Deadlands and
> we're starting back up this weekend. Rather than start normally, I
> thought it'd be neat to run a one-shot adventure with pre-made
> characters to help get everyone back in the saddle again. My campaign
> is going to be big on suspense, so I thought an adventure where all hell
> seems to be after the posse would be something they wouldn't expect. I
> found a great one in the Deadlands library: The Dead of Night.
> Has anyone ran this adventure? I'm wondering because I found one
> big problem that I'm having difficulty getting around. Just in case...
>
> S
> P
> O
> I
> L
> E
> R
>
> Okay... The posse gets into the town at NIGHT, because the women are
> all vampires. They are asked by the women to go see what happened to
> the men of the town. The women would be MOST grateful. I know my
> posse... they'll want to stay the night and head out in the morning.
> That can't happen or the whole thing is blown. The characters they'll
> be using will have Hindrances to help push them along, but if I have to
> point this out they'll know something is up. I want the ending to come
> as a complete suprise. The use of the candles and note cards is an
> excellent idea, by the way. Anyone have any suggestions? I'm somewhat
> stuck.
>
> Thanks,
>
> Mike Dukes
>
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> as the BODY of the message. The SUBJECT is ignored.
I got about half way through this adventure before we had to call the
session and havn't had a chance to get back to it. I got around it by
making it appear as if the men had "Just" disappeared and if they didn't get
on the trail fast they might lose them.
Hope this helps.
--Dirk