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Re: [DL] The Dead of Night





"R.M. Dukes" wrote:

>     Howdy all!  It's been a year or more since I last ran Deadlands and
> we're starting back up this weekend.  Rather than start normally, I
> thought it'd be neat to run a one-shot adventure with pre-made
> characters to help get everyone back in the saddle again.  My campaign
> is going to be big on suspense, so I thought an adventure where all hell
> seems to be after the posse would be something they wouldn't expect.  I
> found a great one in the Deadlands library: The Dead of Night.
>     Has anyone ran this adventure?  I'm wondering because I found one
> big problem that I'm having difficulty getting around.  Just in case...
>
> S
> P
> O
> I
> L
> E
> R
>
> Okay...  The posse gets into the town at NIGHT, because the women are
> all vampires.  They are asked by the women to go see what happened to
> the men of the town.  The women would be MOST grateful.  I know my
> posse... they'll want to stay the night and head out in the morning.
> That can't happen or the whole thing is blown.  The characters they'll
> be using will have Hindrances to help push them along, but if I have to
> point this out they'll know something is up.  I want the ending to come
> as a complete suprise.  The use of the candles and note cards is an
> excellent idea, by the way.  Anyone have any suggestions?  I'm somewhat
> stuck.
>
> Thanks,
>
> Mike Dukes
>
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I got about half way through this adventure before we had to call the
session and havn't had a chance to get back to it.  I got around it by
making it appear as if the men had "Just" disappeared and if they didn't get
on the trail fast they might lose them.
Hope this helps.

--Dirk