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RE: [DL] A Query for all you Marshals out there!
Sounds like my group.... In my case I just learned to live with it. Some
folks role-play others come to let off some steam.
Try "The Mission". I can't remember which book its in the back of (I am sure
someone else on the list will remind me?), but its a nice combat mission
that has a little role-playing thrown in. (The dreams etc.) Started to get
my group a little more on track. They learned a little more investigation
from this adventure.
-----Original Message-----
From: The Baron Samedi [mailto:baron11@netmcr.com]
Sent: Wednesday, April 12, 2000 11:38 AM
To: deadlands@gamerz.net
Subject: Re: [DL] A Query for all you Marshals out there!
At 04:52 PM 4/11/00, you wrote:
>Doc Dread here.
>
>I have been given an interesting dilemma in the Deadlands game I run. You
>see, the posse I run with, they're the type to shoot first and forget any
>questions that may be asked.
>
>Time and time again I am finding the campaigns and our weekly sessions are
>being based around combat only, as the varmits are not interested in
>investigative work, interaction with NPCS (beyond shooting them) or the
>sorts. I also am finding that each of them time and time again are
>designing gunslingers, and nothing more.
>
>So what am I asking from you?
>
>Well some ideas to curtail their behavior, or an adventure idea or a
>premade adventure that forces them to use more then their guns!
>
>Any ideas folks?
>
>Doc Dread
>"Yeah, well maybe my mother did pick out this suit, So!"
>
OK, evidently your players have never played CoC. all players should play
CoC to "cure" them if nothing else.
I would recommend On Harrowed Ground or Skinners! I suppose. maybe
Independence Day
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