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Re: [DL] Need a mysterious past
> > My problem is that the easiest route - that his training/blood/ability
is
> >flawed somehow and all of his hexslinging is penalized is just too harsh
> >and I don't want to hammer down his primary ability - it's not like he
took
> >Veteran of the Weird West - this was a random draw.
>
>
> How about this. Work it like the inheritance MP: Old uncle Kicks off,
> leaves him
> an estate. However: Said uncle was a robber baron, or similar, and now
> that he's dead,
> the vultures from the local revenooers are moving in. To complicate
> matters, the house is
>
> A: A living house, from RVCII.
> B: Haunted.
> C: A cursed relic in its own right: Whoever owns it has the bad luck
> hindrance.
These are good, OR you could make it like the house in the movie House (or
better yet, House 2!). When he enters a room, make him battle Axtecs or
some other nasty thing!
Nick "Is she a virgin? I've never seen one before." Zachariasen