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Re: [DL] Hexarcana Martial Artists
In the Field Report #325: The Chinese Fighting Arts
from the Great Maze box set. On page 9. under the
Martial Arts Training Edge, it says this damage
(martial arts damage) may be brawling-type damage or
lethal-damage your choice.
I believe this indicates that a martial artist
hand-to-hand damage should be treated as a weapon,if
he chooses to do lethal damage. I see nothing to
indicate that he can penetrate armor, without use of a
special power.
Horace Black
--- John Goff <JohnGoff@deadlands.com> wrote:
> > | Although the rules don't currently address
> whether you get bonus dice
> for
> > noggin'/gizzard shots with martial arts...
> >
> > I've always assumed they *did* receive the bonus,
> as there's absolutely
> > nothing in the rules to indicate otherwise. IOW,
> MA's in my campaign deal
> > damage exactly as if they had a big club, which
> doesn't seem too out of
> > line.
> >
> > B.D. Flory
>
> Player's Guide, Pg. 135:
>
> "If an attacker doesn't have a weapon, he gets no
> extra damage dice for the
> noggin or gizzards."
>
> and (sort of related):
>
> Player's Guide, pg 133:
>
> "No Weapon: When a character has no weapons, or in
> the rare case where a
> critter has no extra damage dice besides its
> Strength, it simply cannot
> penetrate anything with an Armor Value of 1 or more.
> Occasionally, the
> Marshal may rule that really massive varmints may
> cause damage anyway, but
> such should be exceptions covered in the monster's
> description."
>
> To me, those say, no bonus dice and no Armor
> penetration for a martial
> artist--short of some sort of power that allows it.
>
> John
>
>
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>
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