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Re: [DL] A new hex for your review...
On Mon, 27 March 2000, Scott Hacker wrote:
>
> I just made a nex hex, and I was hoping you fine
> gentlemen would critique it for me. Is it too
> powerful? Too dangerous? Does it just suck? Please
> tell me, I'm so desperately insecure!
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Great idea, but I have a couple of questions about execution (pun intended.)
First of all I would not grant the huxter "regular" harrowed powers - like only killed by brain shot, takes no wind, etc. These powers stem from the fact that the harrowed is in reality a dead body. Even the wackiest of huxters are not likely to off themselves for one days worth of powers.
Second, given the point above, I would say that should the huxter die while under the influence (DUI) then the automatically are harrowed with this manatou wriggling around inside them. Furthermore, I would make the possesing manatou +1 die and +1 Coordination over the huxter. This is justifyable by saying that the manatou was only willing to invest part of its spirit in such a risky venture.
Thirdly, your power levels go to 9. I am not sure how this reflects on a harrowed power. Most I know of only go to 5. (Except for the amp which goes to 11.) I am probably missing something here, but oh well. I would try this. You duration is fixed at 1 day / hexslingin' level. The level of the harrowed power is based on the original hexslingin' roll. Fer instance, a success means level 1 of a given power. Each raise adds 1 to the power. Thus a roll of 25 will get you that power at max.
From there you get a manatou with +1 Spirit die and +1 Coordination over your huxter. (Manatous are not idiots, and only a moronic manatou would jump into a body they never really had a chance to controll.) Your huxter's card draw determines how much time of the possesion your huxter can controll.
Thus:
Pair: 4 hours / day
decreasing to
Royal Flush: Manatou will never gain controll
The huxter starts out in controll, but the manatou can take over at any time for as long as the huxter's draw allows. Whats more, the manatou does not have to manifest if it does not want to. Better still, the manatou can even bugger off if things get too sticky with a successful opposed spirit roll (manatou at -4) other modifiers may apply. (ie the huxter is tied up in the back of the agency's wagon on the way to Denver.) However, the huxter can never end the spell early.
Hope this helps.
Jeff "I know an old huxter that swallowed a manatou that wriggled and jiggled and squealed inside her." Tolle
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