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Re: [DL] Firing and HtoH
>For two players trying to do the same thing, the person in hand to
>hand seems to get penalized. Player B, to my mind, has the harder
>action with the thug moving around dodging and weaving and Player A
>probably getting in the way. My only problem is how to balance out
>the shooting into combat situations without straying into the "look I
>can dodge bullets" territory. Does anyone out there have any
>solutions? I realise this has probably come up at sometime before,
>but I couldn't see anything, hence this post.
Well, for a house rule I've used that trying to use a long firearm
(non-pistol sized) against someone in melee with you incurs a penalty equal
to the attacker's Fightin' skill. ie the same penalty that someone
Fightin' that person would face.
Pistols just incur a -1 penalty.
Now - for firing into melee from a distance. No additional penalty. But
if you miss then there is the chance of hitting your friend. If you bust,
then you WILL hit your friend.
>I also feel that there should be a greater chance of Player A getting
>hit by Player B's bullet than the normal innocent bystanders rule (he
>ain't a bystander and he most definitely isn't innocent). I have
>sorted out the following guidlines for what happens when Player B
>shoots.
Agreed - but for simplicity's sake, I would just call it a 1-2 on the d6 roll.
Heh. Depending on the dice, I'd keep an eye out for the chance to
overpenetrate the PC and hit the NPC - just to hear my players argue
"You shot me!"
"Well, I got 'im didn't I?"
-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - www.darious.com/deadlands
Why did the chicken cross the road?
JFK:
The chicken chose to cross the road in this decade not because it was easy,
but because it was hard.