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Re: [DL] Vampires in CRV2 (spoilers)
I added a spoiler tag. This is Marshal section material
>Personally I think that Vampires are balanced just right. Otherwise they are
>simply TOOOO powerful. I mean they cant really be hurt at all. How often will
>someone shoot them in the heart even if they knew to?
>They are quite simply the toughest PCs you could have. All their stats get
>raised an entire die type. Not to mention powers.
>I think the system is fair. Otherwise you'll be playing Deadlands:The
>Masquerade once you allow anyone to make one.
My one qualm is that mere existence almost requires corruption. For, say,
a Werewolf, use of powers does, not mere existence. Same with Anti-Templars
in HoE.
Granted, if the Vamp hordes fate chips, and is VERY careful, he will get
by, but otherwise they are screwed.
That said, you have to screw them a little. They are sick powerful. I
agree with that. I just got jittery on how they did it.
But then, they, unlike me, PLAYTESTED it, so I am talking in theory, and
they made the decision based on fact. who am I to say my theorizing is right?
TBS
preferrers Zombies anyway. ;-)
V is for Vampie, so I think I'll take a Z!