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Re: [DL] New Hex Rules Q



Thanks all for clarifying the hexslingin'(?) skill for hucksters. I see 
where they decided to come for this one. Now, as I understand it, the cost 
for any new hex is 5 bounty points? Even if a hexslingin' skill is say 3? Do 
we still use the same spell creation rules in H&H? I have a huckster with 
arcane prodigy and hope it didn't get ruled out.
Also, we still keep certain skills that we need to throw the hex, like 
Throwin' Black Lightning?
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