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Re: [DL] Movement Solutions? What do you think?
On Tue, 29 February 2000, darklord@dark-sky.net wrote:
>
> While this does solve the "1 action I am hear, next action I am on the other side of town" problem it creates one new problem (that I have spotted so far... there may be more) that made me say, "What the heck is this guy thinking. And that is the fact that people can now move a heck of a lot faster then they could before. As I am reading it, a person with a d4 nimbleness can move 13 yards, where as before they could move a max of 8., d6 can move 26yds as opposed to 12, d8 is 39 yds instead of 16, d10 and 12 are
> 52 yds.
>
Actually, this is what I was thinking. Let me see if I can phrase it better. No one can move faster than thier pace without making a running roll. No once can move faster than twice thier pace, withour SERIOUS mojo. With that in mind, they will be able to accelerate (not entirely accurate I know, but who want to do derivatives in the middle of a game... hell ever!) based off their quickness. That is why the table was based off of quickness. Still, the original pace limitations would apply.
Jeff "Clear as mud" Tolle
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