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[DL] Chats
> The basics of what I'm getting are there are: folks who want to go, but
can't; folks who don't particularly care one way or the other--if it's
convenient, sure, but otherwise, probably not; and folks who want to go and
can/do.
>
> Nobody seems outright opposed to them, so I can't see any reason to not
continue them.
>
> Maybe if I pick a topic for each chat and announce it beforehand it would
help. To date, the chats have been pretty freeform affairs.
>
> Does that strike anyone as a good idea?
I'd be happy with just more notice. I'd love to bend your ear for a bit
but, I never hear about these chats until the last minute. I say keep 'em
freeform as long as attendance stays low. Ya only need a topic if the chat
is getting big and disorganized, IMHO.
I must warn ya though, John, I've got WAY too many questions. I'd never let
ya leave! ;)
Hell, lemme address one of 'em right now. My group has a major problem with
how this system handles movement. I love this game (both the genre and the
mechanics) but, there are a few flaws that are hard to get past and movement
is one of 'em. Tips/suggestions?