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Re: [DL]: Beginners questions (a bunch)
Baron,
Thank you very much. That was extremely helpful. I'm more interested in
the the mundane encounters, not the monster stuff so much.
I have found rpg.net and found the reviews helpful, but your answers had the
detail I was needing.
Sounds like the Maze is what I am looking for. Is Lost Angels covered
sufficiently in the Maze to have for a base of operations, or not?
How many of each dice do I need to play? (Forgot to ask that before).
Assuming I'm the Marshall.
Thanks again for the welcome and the help.
-Byron
>From: The Baron Samedi <baron11@netmcr.com>
>Reply-To: deadlands@gamerz.net
>To: deadlands@gamerz.net
>Subject: Re: [DL]: Beginners questions (a bunch)
>Date: Tue, 08 Feb 2000 17:49:15 -0500
>
>At 05:20 PM 2/8/00 , you wrote:
>>I'm just getting into Deadlands. I've got the Marshall's Handbook and
>>Players Guide.
>
>welcome
>
>
>>I am unable to find random or wandering encounter tables in either book.
>>What page(s) are they on?
>>
>>I can't believe there wouldn't be any and must just be missing them.
>
>There are no Random Encounter tables.
>
>This is because the appropriates of them would frankly depend on what sort
>of game your running. Some people run a more AD&D like style with regular
>monster combats every game, some a more CoC style where meeting a single
>monster is a rare and terrible thing.
>
>Me, I lean toward the CoC mindset with the occasional go ape monster kills.
>
>
>>I'm looking for an adventure set in a small town that has random encounter
>>tables, stores with prices, etc. Does anything like that exist for
>>Deadlands? Just to get a feel for the game.
>
>The only book with any RE tables is the huge scale adventure Canyon o'
>Doom. It is the exception, not the rule. There are some tables in The
>Great Maze that are sort of like that, but they are more along the lines of
>Mundane Threats, with Monsters being a general "Major Monster" style entry.
>
>For a good buy for early adventures, I recommend Marshal Law (The screen)
>It contains two good adventures.
>Note, however, neither have store prices or random encounter tables. They
>do, however, get you two good adventures (one, This Harrowed Ground, being
>my personal favorite DL adventure overall) and the screen for a good price.
>
>alternately, many of the older books have canned adventures. The one in
>the Blessed book f'instance, "The Mission" is one of the best adventures
>PEG has published IMHO (along with Harrowed Ground above)
>
>You can also try Dime Novels. They vary widely in quality, however. some
>of the best (IMHO) are Night Train, Perdition's Daughter, and Independence
>Day.
>
>If you want a book with prices, the only ones outside the Player's Guide
>are Law Dogs (with Pages of Guns and Prices) and Smith & Robards (with Mad
>Scientist Gear)
>
>
>
>>Which is better for setting a campaign in, City of Gloom or the Maze? Why?
>
>they both have advantages. CoG is vaguely cyberpunk-ish, and has
>everything you need for things gritty and urban.
>TGM runs more like a Kung Fu or Pirate flick, and is more larger then life.
>My fave boxed set is River o' Blood
>
>
>>Which has better random encounter tables in them and is better fleshed out
>>as far as inhabitants?
>
>RE: Great Maze. That is to say it has them
>FO: Both, but CoG is mainly SLC while GM covers all of California.
>
>
>>Thanks for the help.
>>
>>-Byron
>
>No problem.
>
>For reviews, you may wanna try:
>www.rpg.net
>or
>http://www.geocities.com/TimesSquare/9722/dl/good/good.htm
>
>the latter has only the older releases tho they are very complete.
>
>or ask here. ;-)
>
>
>TBS
>Z is for Zombie, That's Good Enough for Me!
>
>
>
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe deadlands
>as the BODY of the message. The SUBJECT is ignored.
>
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