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Re: [DL] Alternate uses of Overawe



" > So anyway, in the last session the kid, Butch, was again up to no good, when
 > Father Guillaume found out Butch made an attempt to flee, fearing punishment
 > (having a bit to do with both his background and his worst nightmare). No
 > one can catch him in a race (damn pace 17!), so the issue came up when the
 > Blessed tried to use overawe to get the kid to stop in his tracks. I ruled
 > this to be acceptable, as the Father used his impressive overawe skill to
 > 'threaten' the kid with what punishment would occur if he continued to defy
 > him.
 > 
 > After the session, however, the player with the Kid brought up that this
 > would, in effect, give Overawe two uses, as it can be used in combat to get
 > opponents to stand down, second guess themselves, or flee. He basically
 > wanted to know what the rationale was for overawe to be used in two fairly
 > different circumstances. After we discussed it a bit he and I came to the
 > agreement that it could be seen both ways, but as a concession to the player
 > I agreed to get a few outside opinions on this matter.
 > 
 > So I guess the question to all the marshals is, to what type of outcome to
 > you permit overawe checks to be used for, and what type of opposed roll
 > would you recomend that a character could use on a non-violent or friendly
 > character to prevent them from fleeing a situation such as I described above
 > where life isn't exactly at stake?
 
This seemed to be acceptable. It seems to be a minor form of breaking the 
person. This would not work at all times. I would say that the person still 
gets a guts check to oppose this type of overawe.


 > Chris Aniballi
 > Spent four hours in my room last night trying to overawe a turnip
 > ===============
 > "The Grim Reaper's ridin' high tonight. Last call, everyone." -CL
 > 
 > 
 > 
 > 
 > To unsubscribe, send a message to esquire@gamerz.net with
 > 	unsubscribe deadlands
 > as the BODY of the message.  The SUBJECT is ignored.
 > 
 > 


Spacedog

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