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Re: [DL] attrition rate?
While sparking the glass pipe, The Baron Samedi at baron11@netmcr.com wrote:
>
>>
>>
>> Being WIld West and Horror combined, plus a less forgiving wound system than
>> many RPG's (An unhurt man can be killed by one pistol shot if he's unlucky)
>> the death rate is higher than many RPG's. Do other marshals out there run
>> into problems such as this one, with plots crumbling because the characters
>> they involve are no longer alive?
>>
>> Brian "Just wondering" Leybourne.
> We have an attrition rate near 1 per storyline, Generally.
(snip)
> Jason,
> Da Baron
> "Z is for Zombie, That's Good Enough for Me"
even with the mad tool-monsters most of my group comes up with... they don't
call it "deadlands" for nothing. we switch marshall duties around fairly
regularly, and so far (playing off and on for about a year and a half)
everybody's died at least twice, out of a group of four core players.
-- joe crow
"everything i need to know about life i learned by killing smart people
and eating their brains..."