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Re: [DL] Canyon O'Doom (mild spoilers)
>>Could somebody tell me what Canyon O'Doom is. Is it a box-set, a dime
novel, a >>supplement book?
It's kind of a combination of all three (sans box).
In the spirit of "Horror on the Orient Express," "Beyond the Mountains of
Madness" or (for you old timers) "Scourge of the Slave Lords," "Canyon
o'Doom" is a sort of interlinked campaign mega-adventure that takes your
posse from the City o'Gloom to a mining town just outside Fort 51, down the
Colorado river and into the depths of the Grand Canyon.
The first three quarters is quite a nicely fleshed out journey from SLC to
the Canyon. The mining town that is included, Cliffside, is a nice little
addition, and can be slotted in anywhere that such places might exist (and it
guest-stars Sweetrock, which, as I recall, was omitted from the Pittsburgh
entry in BE:TN. We really do need a little more info on these guys). The
journey has enough written stuff to keep lazy Marshall's happy, and enough
holes to keep industrious ones just as happy.
The last quarter...hrm. To put it simply, it's a dungeon crawl. Don't get me
wrong...it's a very WELL written dungeon crawl, but something in mah gut
don't take to cowboys doing such things, even though the premise does lend
itself to it.
The dungeon part also leaves enough room for Marshall fleshing, and if I were
to ever write this, I probably would. Again, the dungeon is NOT badly
written, but it seems a little too D&D for my own tastes.
Toss in a couple of encounters with a group of Grimme's usual benevelent Lost
Angels, the usual passel of in-jokes (the name of the original archaeologist
just for starters) and a final encounter with one of the "Heavy Hitters" from
Deadlands history and you get a 128 page book that is well worth its $20
price tag.
Hal (and the rest of Pinnacle) has a lot to be proud of here.
--Jacques