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Re: [DL] Old School Hucksters
It is possible to "reverse engineer" the points. Take each hex you have,
and determine thier cost. Don't forget the arithmetic progression to buy
them if you advanced the hex after character creaction. Then, using these
points buy the new hexes. 3-pts for "original character hexes" and 5-pts
for the rest.
You will have points left. Use these to buy your hexslinging skill. Please
do not forget this!
As a rule we said that I could get Hexslingin' at the starting cost - up to
the highest level in all of my hexes. The rest would have to be bought the
expensive way.
It helps if you know what hexes you started with, and what you accquired
along the way. Still, if you follow the strict rules in H&H, you know which
ones you fought tooth and nail to learn.
Funnily enough, the points practically balanced out for me. I think I ended
up with 2 points extra. Of course, I now have a 5 in all those hexes. The
extra points went to a new hex.
Jeff "Complicated math problems are habit forming" Tolle
----Original Message Follows----
From: The Baron Samedi <baron11@netmcr.com>
At 12:41 AM 1/13/00 , you wrote:
>I play a huckster in a deadlands campaign which was played tonight.
>This pc was made with the old hex rule. My marshal and i were trying to
>find a way to convert the old huckster rules into the new one
what we did was use the Highest Hex Level as Hexslingin' score, and let them
keep all their Hexes at that score. We still used the same die types for
them as the trait they are connected to.
TBS
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