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Re: [DL] Epitaph Headlines



In a message dated 1/11/00 11:42:33 AM Eastern Standard Time, 
david.tabb@msfc.nasa.gov writes:

<<  Have any of you ever made up headlines/stories for when your players
 pick up an issue of the Tombstone Epitaph?  My guys had a reporter in tow
 for their last adventure, so I decided to write up the news article so they
 could enjoy their notoriety (until the Pinks get wind of them, anyway).
 
    Anyway, I've already decided to use the Epitaph to inject plot hooks
 into the game.  However, every story can't be a plot hook.  If everything
 happens at once, they'd have to choose one and let the other evils go
 unchecked.  I'd rather have a plot hook, an exploit, and a distractor
 article on hand whenever they pick up a paper, plus a few other headlines
 for color.
 
    Has anyone else done this? >>

    I've done it, but not for Deadlands (the principles are, I expect, the 
same).
    One story type you've left off:  the foreshadowing story.  Your idea that 
only one story (or perhaps two) should be the evening's scenario is a good 
one; otherwise players get distracted, or divide up, or Bad Things Happen 
'Cuz They're Not There To Stop 'Em. But with just a smidge of planning, you 
can insert a story in Week #1's Epitaph which makes early reference to Week 
#2's game.

Steve Long