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Re: [DL] Plot Help
Here's a site that our own HOE Marshal Kimmet used to create a truly bizarre
Pinkerton warehouse of the Darned. It could provide some especially twisted
inspiration.
www.warehouse23.com/basement
-----Original Message-----
From: Matthew M. DeForrest <mmdeforrest@worldnet.att.net>
To: deadlands@gamerz.net <deadlands@gamerz.net>
Date: Thursday, January 06, 2000 11:45 AM
Subject: RE: [DL] Plot Help
>> -----Original Message-----
>> You see the posse will head for a Private Museum guarded by the Agency
>> and I want to make it a bit quirky or even downright strange, any ideas
>> would be brilliant.
>
>Rely on the theory of Cognitive Dissonance (Given a random set of
>information and occurrences, the human brain will come up with a
>connection). First, map the museum and mark the display areas. Vary them
>in size and make sure to include some paintings and wall hangings. ID
>sculptures and jewelry and artifacts as well, if you like. Just make sure
>you determine the size of the objects.
>
>Find a set of encyclopedias and some method of randomizing them (20
>dictionaries, 1d20. 25 dictionaries, d100 with a=1, 26, 51, 76, etc.).
>Don't worry about being too exact -- after all, you are going with a random
>set of information. Roll for each object and then open the book at random.
>Read whatever is on that page and make it fit to the display area. This is
>where things can get creepy. Say you have a small display case and you
roll
>up a squid. You have a handful of options. The first is easy -- a squid
>statuette or flute from the South Pacific or from an ancient Viking site
>(Your party will start to wonder if it's a relic of some sort -- especially
>those who have played Call of Cthulhu). Perhaps you want to make it a
>tentacle, preserved in formaldehyde, which bobs up and down disturbingly as
>the posse creeps around the dark room (One botched Cognition roll and it's
>beckoning to you). Maybe it's a small aquarium with squid swimming in it.
>Perhaps it's just a normal squid, marked and labeled.
>
>Using this, paintings and tapestries will be of strange objects. Cases
will
>have no relation to one another in a single room -- something which will be
>very wrong in a museum and violate the posse's sense of order (Or, perhaps,
>the random list will spark some sinister plot in your imagination). The
>only thing left to do is get a creepy caretaker (I love the blind man
>looking at the pictures Ghoull dreamed up) and place the entire thing in
>shadows and you're all set to run.
>
>No matter which option you choose, your posse will try to place some
>significance on it if the Pinkertons are watching the museum (After all, it
>might just be an easy place to meet contacts, make drops, and shuffle
>paper....).
>
>Matt
>
>
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