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Re: [DL] Old Man Withers
> Why'd you give him Gift of Gab or Level-Headed? IIRC, Scooby-Doo
villains
> were not known for either their command of foreign languages or their
crisis
> management. I don't have my books with me for a complete listing of Edges,
> but some of those points could go into Belongings for his various Mad
Science
> devices.
Good point. However, I wanted to downplay the Mad Scientist bit. I just
gave it to him so that he would have an explanation as to why he's able to
make synthetic skin and whatnot.
> I'd advise you to make Sleight of Hand, Sneak, Search, and Climbing
> quite a bit higher, as he'll need these skills to escape from the party
when
> they glimpse him in the midst of his nefarious deeds. Higher Area
Knowledge
> might be appropriate as well (Old Man Withers did operated his funhouse
for
> decades before it got closed down, after all).
Good point. I'd probably have to give him Academia: History, too, to be
able to draw on old legends from whatever region he's in.
Nick "meddling with the perennial meddlee" Zachariasen
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