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Re: [CM2] CM2 - Green Turn
Oops, I read that and read roll one die for each horse. I missed the
remaining part. Strange things happen though and I end up moving another
space.
----- Original Message -----
From: Mitchell Schwartz <Ted7@world.std.com>
To: <circus@gamerz.net>
Sent: Monday, October 30, 2000 1:53 AM
Subject: RE: [CM2] CM2 - Green Turn
> On Wednesday, October 25, 2000 5:21 PM, Greg & Candy Kniaz
> [SMTP:kniaz@mediaone.net] wrote:
> > Green attempts revenge but result is less than spectacular
> >
> May I draw your attention to 9.53:
>
> A horse can be cut free at the start of the chariot's movgement phase by
> rolling 1 die for each remaining horse, subtracting the driver's CDM from
> the total and then subtracts the remainder from that turn's written
> movement.
>
> Your move shows 1 die rolled, - your CDM. Please roll another 2D6 (one
for
> each of the other two surviving horses, and back up as appropriate.
>
> mitch
>
>
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Green Fix.gmv