[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[CM2] Whoa, let's check that again, Kev
>From: Kevin Worth <kworth@MailAndNews.com>
>
>
>The Yellow chariot is damaged but there's a chart for wheel damage, is
>there anything there isn't a chart for?? ;), and it says a 9 is 3 points of
>wheel damage and no extra point for the flip check.
>
>Mitch is a little shaky but not out of the race yet. He will have to check
>for flip each turn he has a speed of 14 or higher.
>
Reading over this, I respectfully disagree, oh Race Steward!
Check my roll results (directly from the turn):
Mitch having said he'll just shrug off the attempt, here we go:
Reading 9.54: Roll three dice, add CDM, then subtract yellow's CDM. Result
is read on "Damage to Cars Table"
I haven't tried ramming cars yet, and as nothing else has worked....
» DICE ROLL:
» Specification = 3D6 + 2
» Result = 6 + 4 + 2 [+ 2] = 14
take off 1 for Mitche's CDM, that's 13.
Defender's Car Damaged.
Two More Dice for how much:
» DICE ROLL:
» Specification = 2D6
» Result = 2 + 4 = 6
+3 for scythe blades is 9
You were forgetting the little asterix at the very bottom of the table that
states:
"If the opposing (My) chariot has scythe blades (heavy, and it does), the
chariot suffering the damage (Mitch's) must add three (+3) to the roll. If
the opposing chariot is light (mine's not, it's heavy), subtract three (-3)
from the dice roll."
This created the situation where Mitch's chariot received enough damage for
a flip check. Now, to be fair, I don't have a problem if Mitch wants to
decide his own fate and roll HIMSELF for this, but I do argue that the 9
damage stands.
Walt
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
Share information about yourself, create your own public profile at
http://profiles.msn.com.