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[CM2] Whoa, let's check that again, Kev



>From: Kevin Worth <kworth@MailAndNews.com>
>
>
>The Yellow chariot is damaged but there's a chart for wheel damage, is
>there anything there isn't a chart for?? ;), and it says a 9 is 3 points of
>wheel damage and no extra point for the flip check.
>
>Mitch is a little shaky but not out of the race yet.  He will have to check
>for flip each turn he has a speed of 14 or higher.
>

Reading over this, I respectfully disagree, oh Race Steward!

Check my roll results (directly from the turn):

Mitch having said he'll just shrug off the attempt, here we go:

Reading 9.54: Roll three dice, add CDM, then subtract yellow's CDM.  Result 
is read on "Damage to Cars Table"

I haven't tried ramming cars yet, and as nothing else has worked....
» DICE ROLL:
» Specification = 3D6 + 2
» Result = 6 + 4 + 2 [+ 2] = 14
take off 1 for Mitche's CDM, that's 13.

Defender's Car Damaged.

Two More Dice for how much:

» DICE ROLL:
» Specification = 2D6
» Result = 2 + 4 = 6
+3 for scythe blades is 9

You were forgetting the little asterix at the very bottom of the table that 
states:

"If the opposing (My) chariot has scythe blades (heavy, and it does), the 
chariot suffering the damage (Mitch's) must add three (+3) to the roll.  If 
the opposing chariot is light (mine's not, it's heavy), subtract three (-3) 
from the dice roll."

This created the situation where Mitch's chariot received enough damage for 
a flip check.  Now, to be fair, I don't have a problem if Mitch wants to 
decide his own fate and roll HIMSELF for this, but I do argue that the 9 
damage stands.

Walt

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