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Re: [BNW] test
> Considering the difficultly I had locating this list, I had begun
> to fear that the Defiance was sadly and truly dead. I'm happy to see
> that there are still some out there who remain Ever Defiant. Look
> forward to talking more about ideas and such in the future. But, for
> starters, I'm getting ready to start running a new BNW campaign. Any
> tips?
Make sure your players understand the setting from the beginning (have
them read the intro in the book). A lot of players (in my experience) go
into a BNW campaign thinking it's a superhero game when it really isn't.
The result is that they start the game expecting to fly around smashing
buildings and saving the world, and then get disappointed when they have
to run from cops because they're out-gunned.
That's not to say that there are no super-powers in the game (naturally),
just that you can't go in with the mindset of Superman, or even Batman,
and expect to survive/have fun.
Theo McGuckin - SysAdmin, JLab
"5 x 2 is 10, but 5 + 2 is only 7. Learn by doing." - Tao