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Re: [BNW] GURPS Brave New World
In a message dated 8/18/2001 8:26:56 PM Eastern Daylight Time,
poetic@iprimus.com.au writes:
> But as far as the Bargainer goes I haven't worked it all out yet but
> essentially he is a Super Mage with a specialized Gadgeteer skill to create
> totems. The Translater I would just let them spend their points on starting
> with a whole pile of languages at their own language lvl and also a couple
> of code breaking skills. Then they would aquire languages as per the BNW
> rules for the power and just need to spend the points on them later
After looking over cabal maybe use something similar to the system they used
for black magic for that for Bargainers
100pts worth of languages is alot......