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Re: [BNW] Dodgy Tricks
> I think with one small edit all the dodge tricks can make alot of scense.
> Replace with an extra success on a dodge roll, to a spend on succes on a
> dodge roll. And all effects that last longer than an action lonly last the
> rest of the turn.
Sorry, you lost me on that one. How is spending a success any different
from getting an extra one? The point is that, as the rules are written, you
never get ANY successes on a dodge, extra or otherwise. So how can you
spend one? Doing it using the "opposed roll system" you still have all the
same problems that have been cropping up in the last few posts, i.e. you
have to have an extra success to spend it, and it's getting the extra
success in a sensible fashion that is the problem.
The only thing I can think of that would be close to what you are saying
would be to subtract 5 from the dodge roll (which is equivalent to one
success), but that might make you fail the dodge altogether. And, even if
it didn't, you would still have some of the timing problems I talked about
in my last post. It would also be a radical alteration to the way rolls
normally work -- something I was hoping to get away from.
As for the effect lasting only for the rest of the turn... Well, that helps
a little, but it's really still a bandaid on a bazooka wound. It doesn't
solve the core problem with the official rules or the potential abuse
problem with the "opposed rolls system". It also doesn't make sense for
some tricks. Not to mention the fact that it makes some tricks (e.g. Mind
Shield) useless if you go at the end of the round.
Cwylric