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[BNW] Another New Package



Accelerator

Unerring accuracy and unbeliveable trick shots are the
hallmark of this delta class. In their hands almost
anything, from marbles
and ballpoint pins to arrows and knives, can become
deadly weapons. This makes them great infiltration
agents and snipers, but
gives me the hebbie-jebbies when I'm around one. 

Powers

Control Kinetic Energy: Accelerators can alter the
kinetic energy of any moving object. This allows them
to increase or
decrease the speed of a moving object with an Easy (5)
Spirit roll. For every success that they get they can
increase or decrease
the damage of a weapon by 1d6. This means that even
ordinary objects like marbles and ballpoint pins can
become lethal weapons
in their hands. 

Tricks

Explosive Charge: For each extra success on an Easy
(5) Spirit roll the hero can supercharge an object she
is throwing with
kinetic energy and cause it to explode on impact for
1d6 massive damage for each extra success. 

Control Direction: With an extra success on an Easy
(5) Spirit roll the hero can influnce the direction
that a moving object takes.

=====
"Is this the part where we bravely run away?"
Seamus Harper
Gene Roddenberry's Andromeda

ICQ# 89314604

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