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Re: [BNW] House Rules



In a message dated 4/11/01 2:25:59 PM Pacific Daylight Time,
morel1@videotron.ca writes:


Hi,
   I just had my first session as a Guide.  Isn't the telekinetic power
Fast Mind a bit too powerful?  I would also happen to have the idea to raise
the difficulty for the intiative from 5 to ten.  Too many players have more
than two actions.  Anyone tried this?
   Thanks!
           Ovronnaz


Well, it's your game and you can run it anyway you'd like, but Deltas as
supposed to have quite a few more actions than normals...they are heroes,
after all :)  I never found the amount of actions to be too hindering in my
games.  

Mark Means
MMeans68@aol.com