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Re: [BNW] Unbreakable



She became a wyldthing, a power package that I have been working on.  The
upto date verion that I play with is:

Wyldthing:

Fast: +5 to Intiative and Dodging rolls; +5 to pace
Highten Scences: +3 to all persception and search rolls
Healing Factor: A wyldthing make a healing roll ever hour.

Ticks
Track by Scent:
A wyldthing with this trick can make a search roll.  With each success he
can detect the scents of anyone or thing that had passed through the area in
the last hour.  (-10 from the roll if the area was washed down with water,
or really stinks.)  The wyldthing can then track one of thouse scent trails
subsituting a tracking skill with her perception skill.  Ignoriing the
tracking over concret penalty, but adding +2 for every hour cold the trail
gets.

Primal Surge:
With a extra success on a savage roll.  The wyldthing gets a +3 bonus to her
strength roll, and losses the deltas' Intiative succes limite for the rest
of the encounter.  Although the delta doesn't suffer a Smarts penalty, the
wyldting's actions are limited to fght or flight, until the encounter is
over or the delta makes a Difficult Spirit roll.  Which she can make once
per round.

Quirks:
All wyldthing have the followng quirks:

Savage (-3)

Temper (-2)



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