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Re: [BNW] Unbreakable
She became a wyldthing, a power package that I have been working on. The
upto date verion that I play with is:
Wyldthing:
Fast: +5 to Intiative and Dodging rolls; +5 to pace
Highten Scences: +3 to all persception and search rolls
Healing Factor: A wyldthing make a healing roll ever hour.
Ticks
Track by Scent:
A wyldthing with this trick can make a search roll. With each success he
can detect the scents of anyone or thing that had passed through the area in
the last hour. (-10 from the roll if the area was washed down with water,
or really stinks.) The wyldthing can then track one of thouse scent trails
subsituting a tracking skill with her perception skill. Ignoriing the
tracking over concret penalty, but adding +2 for every hour cold the trail
gets.
Primal Surge:
With a extra success on a savage roll. The wyldthing gets a +3 bonus to her
strength roll, and losses the deltas' Intiative succes limite for the rest
of the encounter. Although the delta doesn't suffer a Smarts penalty, the
wyldting's actions are limited to fght or flight, until the encounter is
over or the delta makes a Difficult Spirit roll. Which she can make once
per round.
Quirks:
All wyldthing have the followng quirks:
Savage (-3)
Temper (-2)
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