Don't forget that everyone has a
maximum number of actions equal to their Speed. For regs, this can never
go above 5 (the Trait maximum for regs). Deltas don't have a maximum
number of actions because their Traits don't have a maximum but they need the
Speed before they can get their extra actions. (BNW, p138)
Also, while a Goliath's or Scrapper's
Strength bonus is counted in the Trait for figuring Wounds (a 5d6+5 Strength
means the character has 10 Wounds in each location), the Initiative bonus
Gunners and Speedsters get does not add to their Speed for maximum number of
actions because it is a bonus to a specific roll, not to the Trait
itself.
Hope this helps.
Howard Brody
Dim Mak, Scrapper and butt-kicker
extraordinaire, bane of Delta Prime
Esperanza de la Flores, daughter of the
Vaticine Church
> We've got
a gunner in the group, and he was rolling _really_ good on initiative
> - a total of 40 (9 actions) for the first round! And the opponents included a > bouncer who had a 21 (5 actions) in the same round. |