> Does anybody have a thought on how stat a quarter staff > Quarter staff Def Bonus +2 Quickness 2 Damage Strength+4 (two handed) I would lower the quickness to 1 (with both hands you can whip that thing around pretty quick). The damage might also be lower (not that much greater then a club, say +2 or +3). Theo McGuckin "Powerful like a Gorilla, yet soft and yielding like a Nerfball"