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Re: [BNW] Bargainer Totem: Animator
I have a couple of suggestions for the Animator. Great job by the way, I
like it already, I can see it now...a new villain for my party...anyone
remember those old Chucky and Bride of Chucky movies? Or the puppetmaster?
Wow, many possibilities...I wonder why the thought of animated dolls and
toys is so frightening to the public and has been used so many times in
horror movies?
Anyway, comments on the totem:
First, why is it a Bargainer totem, and not its own power package? It is
different enough that it could just be its own package, and then the
Bargainers could have it through the use of a Delta totem?
Second, I think the delta would need to have some sort of appropriate
construction related skill (Building: Dolls or Building Marionettes) and
the level of this skill would be the maximum for any skills / attributes
for the puppet.
Also, I think that having guns and so on might be a little much, I would
like to hear of some playtests. I mean, 5 little dolls, all with guns
blazing, especially with the "Specialist" power, it seems a bit much to me.
Maybe put some kind of monetary cost on the doll parts?
Is there any kind of a roll to construct the dolls? Maybe a possible trick
for use during build could be devised.
Last comment: the one shot power seems abusable. For instance, Its a one
shot Bomber!, and I can make a size five doll, send it somewhere, and Boom,
then I can just make another.... all at no significant danger or cost to
the hero. Especially if he pre made the dolls and just needed to animate
them. I'm sure all the guides out there can come up with some kind of
abusable scenario here...but maybe I am overreacting.
Great idea Theo
John