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Re: [BNW] Spicing up BNW characters



At 04:24 AM 09/03/2000, you wrote:
>I'm sure I'm not the only one out there who does this, but I have started
>letting my players purchase Tricks from packages outside their character's,
>if they can come up with a good reason for it.  For example, I let a Bouncer
>character learn the Goliath's Superleap Trick (or whatever it is called, I
>don't have the book in front of me right now).  This has REALLY added a lot
>of diversity and spice to the game.

I might make it a little more expensive, but then again, I might not...

I've always thought that the part that needs the biggest expansion is the 
Tricks, because they are what a player can purchase to modify and/or 
improve their packages, because Powers themselves are not modified.

That in mind, I also wouldn't mind seeing the addition of new Tricks which 
are effectively better versions of old ones, but which have pre-requisite 
Tricks.  For example, the current Extra Damage trick gives you an extra Die 
of damage for each extra success on a to hit, right?  Well, how about this:

Advanced Trick:  Even More Damage
Pre-requisites*:  Extra Damage
Cost: 20
Even More Damage allows a Delta to achieve an incredibly effective use of 
their powers, specifically for hurting someone "but good".  For every extra 
success on an attack roll, add 2 extra damage dice.

Advanced Trick:  Massive Damage
Pre-requisites*:  Even More Damage
Cost: 30
Massive Damage allows a Delta to hurt a person all over their body -- all 
at once.  For 3 extra successes on an attack roll, treat a Delta damage 
roll as Massive Damage.  (Note that this requires the Player to come up 
with a reasonable excuse as to how this can happen -- it will not happen 
without the Guide's approval!  Some ideas include:  a Blaster whose blasts 
hit and seem to flow over the target, enveloping him;  a Gunner who fires a 
spray of at least 6 bullets in rapidfire, hitting all locations; a Goliath 
whose big, meaty fists shake their victim to their very bones, etc.)

* Note:  Advanced Tricks may *not* be purchased as Starting Tricks during 
character creation.

Thoughts?

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