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RE: [BNW] Glory Days Questions



>Well, as Matt hints at, it's not that you may not get Junglers in 
>the Arctic as the result of a near-death experience.  It's just that 
>they then...well, die.  ;) So who knows how many there are?

Well, that's a point. ;)

>*heh* Not sure which type of adventure setting _would_ suit 
>Translators.  "Hi, my campaign involves you sitting around at HQ 
>translating and doing development stuff - what package do you want 
>to take?"  Translator, Gadgeteer, Ace (for those chauffeurs), 
>and...that's about it.  Very much a package that was 
>genre-appropriate, but not one any self-respecting PC that wants to 
>_do_ something would take.

I think it ends up being that while they aren't tagged as such, some 
of the packages will just automatically be NPCs.  I thought that when 
I first read the Hounds and the Boosters, and even teh Snuffers.  I 
mean, really, you are playing a superhero game and the power package 
you pick allows you to make other folks tougher?  Hmm...I think that 
would get old fast.  For me anyways.  I can see many teams wanting 
Boosters on their side, but they'd rarely be PCs.  Even given the 
fact that in BNW your powers are less important to the char concept 
in many ways than say your skills or background, it still doesn't 
make some packages PC material.  I even told all my players which 
ones I would reccomend against b/c of that fact.

I think Glory Days just has too many that seem lower powered.  I 
admit that I got the book more for tha packages (and for the 
background info) than the campaign setting, since I don't ever plan 
to run it in WW2....but there just seem to be few that would work 
well in the modern day campaign (for a PC).

I note that no one has addressed my concerns regarding the 
bookkeeping aspect of the Translator, but in conjunction with other 
comments, I can't imagine it being a really interesting one to play 
in a general campaign.  It would have to be one designed around 
needing a Translator or most of the time he's as useful as the 
Dunemaster would be in Crescent City.  "Ok, Tongues, you taunt the 
villian in as many languages as you can, while I blast him!"  One 
high on espionage might work well, however--for a DP campaign working 
outside the US, frex.  But even still...

Jennifer

The White Crow
FUDGE Deryni and the Penn Ar Mor Ars Magica Saga:
http://www.io.com/~whytcrow/rpg.html
"Your destruction is the will of the gods, and we are their 
instrument."  -- Halo